Open Source Tomb Raider Engine
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 gadus atpakaļ
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commands Fixed StaticModel rotation 10 gadus atpakaļ
games Auto code indentation [skip ci] 10 gadus atpakaļ
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
system TextureManager is now completely static. 10 gadus atpakaļ
utils TextureManager is now completely static. 10 gadus atpakaļ
Camera.h Performance boost by storing data in GL buffers directly 10 gadus atpakaļ
Console.h Improved Console, added auto-completion 10 gadus atpakaļ
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
Game.h Controller support, Camera Quaternion 10 gadus atpakaļ
Log.h Fixed window resizing and initial camera offset. 10 gadus atpakaļ
Menu.h Auto code indentation [skip ci] 10 gadus atpakaļ
MenuFolder.h Auto code indentation [skip ci] 10 gadus atpakaļ
Mesh.h Performance boost by storing data in GL buffers directly 10 gadus atpakaļ
Render.h TextureManager is now completely static. 10 gadus atpakaļ
Room.h Fixed window resizing and initial camera offset. 10 gadus atpakaļ
RoomData.h Fixed window resizing and initial camera offset. 10 gadus atpakaļ
RoomMesh.h Performance boost by storing data in GL buffers directly 10 gadus atpakaļ
RunTime.h Fixed StaticMesh Y offset 10 gadus atpakaļ
Script.h Auto code indentation [skip ci] 10 gadus atpakaļ
SkeletalModel.h Fixed StaticModel rotation 10 gadus atpakaļ
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 gadus atpakaļ
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
StaticMesh.h Fixed window resizing and initial camera offset. 10 gadus atpakaļ
TextureManager.h TextureManager is now completely static. 10 gadus atpakaļ
UI.h Removed Exceptions, moved GL code into Shader 10 gadus atpakaļ
World.h Added basic view frustum culling 10 gadus atpakaļ
config.h.in Using stb_image, stb_image_write. New imgui version. 10 gadus atpakaļ
global.h Controller support, Camera Quaternion 10 gadus atpakaļ