Open Source Tomb Raider Engine
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Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. il y a 9 ans
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commands Fixed window resizing and initial camera offset. il y a 9 ans
deps Using stb_image, stb_image_write. New imgui version. il y a 9 ans
loader TextureManager is now completely static. il y a 9 ans
system Fixed FontImGui, now readable. il y a 9 ans
utils Fixed FontImGui, now readable. il y a 9 ans
CMakeLists.txt Removed Exceptions, moved GL code into Shader il y a 9 ans
Camera.cpp Performance boost by storing data in GL buffers directly il y a 9 ans
Console.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 9 ans
Entity.cpp Added basic view frustum culling il y a 9 ans
Game.cpp TextureManager is now completely static. il y a 9 ans
Log.cpp Implemented get command il y a 9 ans
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. il y a 9 ans
MenuFolder.cpp TextureManager is now completely static. il y a 9 ans
Mesh.cpp TextureManager is now completely static. il y a 9 ans
Render.cpp TextureManager is now completely static. il y a 9 ans
Room.cpp Fixed window resizing and initial camera offset. il y a 9 ans
RoomData.cpp Performance boost by storing data in GL buffers directly il y a 9 ans
RoomMesh.cpp TextureManager is now completely static. il y a 9 ans
RunTime.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 9 ans
Script.cpp Added binary file format template for Script il y a 9 ans
SkeletalModel.cpp Fixed StaticModel rotation il y a 9 ans
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. il y a 9 ans
Sprite.cpp Fix glm includes for Travis il y a 9 ans
StaticMesh.cpp Fixed window resizing and initial camera offset. il y a 9 ans
TextureManager.cpp TextureManager is now completely static. il y a 9 ans
UI.cpp TextureManager is now completely static. il y a 9 ans
World.cpp Added basic view frustum culling il y a 9 ans
config.cpp.in make install should work properly on Mac and Linux il y a 9 ans
main.cpp TextureManager is now completely static. il y a 9 ans