Open Source Tomb Raider Engine
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Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 9 年之前
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commands Fixed window resizing and initial camera offset. 9 年之前
deps Using stb_image, stb_image_write. New imgui version. 9 年之前
loader TextureManager is now completely static. 9 年之前
system Fixed FontImGui, now readable. 9 年之前
utils Fixed FontImGui, now readable. 9 年之前
CMakeLists.txt Removed Exceptions, moved GL code into Shader 9 年之前
Camera.cpp Performance boost by storing data in GL buffers directly 9 年之前
Console.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 年之前
Entity.cpp Added basic view frustum culling 9 年之前
Game.cpp TextureManager is now completely static. 9 年之前
Log.cpp Implemented get command 9 年之前
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 9 年之前
MenuFolder.cpp TextureManager is now completely static. 9 年之前
Mesh.cpp TextureManager is now completely static. 9 年之前
Render.cpp TextureManager is now completely static. 9 年之前
Room.cpp Fixed window resizing and initial camera offset. 9 年之前
RoomData.cpp Performance boost by storing data in GL buffers directly 9 年之前
RoomMesh.cpp TextureManager is now completely static. 9 年之前
RunTime.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 年之前
Script.cpp Added binary file format template for Script 9 年之前
SkeletalModel.cpp Fixed StaticModel rotation 9 年之前
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 9 年之前
Sprite.cpp Fix glm includes for Travis 9 年之前
StaticMesh.cpp Fixed window resizing and initial camera offset. 9 年之前
TextureManager.cpp TextureManager is now completely static. 9 年之前
UI.cpp TextureManager is now completely static. 9 年之前
World.cpp Added basic view frustum culling 9 年之前
config.cpp.in make install should work properly on Mac and Linux 9 年之前
main.cpp TextureManager is now completely static. 9 年之前