Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 9 anni fa
..
commands Fixed window resizing and initial camera offset. 9 anni fa
deps Using stb_image, stb_image_write. New imgui version. 9 anni fa
loader TextureManager is now completely static. 9 anni fa
system Fixed FontImGui, now readable. 9 anni fa
utils Fixed FontImGui, now readable. 9 anni fa
CMakeLists.txt Removed Exceptions, moved GL code into Shader 9 anni fa
Camera.cpp Performance boost by storing data in GL buffers directly 9 anni fa
Console.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 anni fa
Entity.cpp Added basic view frustum culling 9 anni fa
Game.cpp TextureManager is now completely static. 9 anni fa
Log.cpp Implemented get command 9 anni fa
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 9 anni fa
MenuFolder.cpp TextureManager is now completely static. 9 anni fa
Mesh.cpp TextureManager is now completely static. 9 anni fa
Render.cpp TextureManager is now completely static. 9 anni fa
Room.cpp Fixed window resizing and initial camera offset. 9 anni fa
RoomData.cpp Performance boost by storing data in GL buffers directly 9 anni fa
RoomMesh.cpp TextureManager is now completely static. 9 anni fa
RunTime.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 anni fa
Script.cpp Added binary file format template for Script 9 anni fa
SkeletalModel.cpp Fixed StaticModel rotation 9 anni fa
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 9 anni fa
Sprite.cpp Fix glm includes for Travis 9 anni fa
StaticMesh.cpp Fixed window resizing and initial camera offset. 9 anni fa
TextureManager.cpp TextureManager is now completely static. 9 anni fa
UI.cpp TextureManager is now completely static. 9 anni fa
World.cpp Added basic view frustum culling 9 anni fa
config.cpp.in make install should work properly on Mac and Linux 9 anni fa
main.cpp TextureManager is now completely static. 9 anni fa