Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 9年前
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commands Fixed window resizing and initial camera offset. 9年前
deps Using stb_image, stb_image_write. New imgui version. 9年前
loader TextureManager is now completely static. 9年前
system Fixed FontImGui, now readable. 9年前
utils Fixed FontImGui, now readable. 9年前
CMakeLists.txt Removed Exceptions, moved GL code into Shader 9年前
Camera.cpp Performance boost by storing data in GL buffers directly 9年前
Console.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9年前
Entity.cpp Added basic view frustum culling 9年前
Game.cpp TextureManager is now completely static. 9年前
Log.cpp Implemented get command 9年前
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 9年前
MenuFolder.cpp TextureManager is now completely static. 9年前
Mesh.cpp TextureManager is now completely static. 9年前
Render.cpp TextureManager is now completely static. 9年前
Room.cpp Fixed window resizing and initial camera offset. 9年前
RoomData.cpp Performance boost by storing data in GL buffers directly 9年前
RoomMesh.cpp TextureManager is now completely static. 9年前
RunTime.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9年前
Script.cpp Added binary file format template for Script 9年前
SkeletalModel.cpp Fixed StaticModel rotation 9年前
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 9年前
Sprite.cpp Fix glm includes for Travis 9年前
StaticMesh.cpp Fixed window resizing and initial camera offset. 9年前
TextureManager.cpp TextureManager is now completely static. 9年前
UI.cpp TextureManager is now completely static. 9年前
World.cpp Added basic view frustum culling 9年前
config.cpp.in make install should work properly on Mac and Linux 9年前
main.cpp TextureManager is now completely static. 9年前