Open Source Tomb Raider Engine
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Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10 anni fa
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commands Fixed StaticModel rotation 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Render StaticModels 10 anni fa
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Camera.h Added basic view frustum culling 10 anni fa
Console.h Improved Console, added auto-completion 10 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Exception.h LoaderTR2 tries to load external SFX file 10 anni fa
Game.h Camera movement, first Mesh drawing 10 anni fa
Log.h Implemented get command 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Render StaticModels 10 anni fa
Render.h Added basic view frustum culling 10 anni fa
Room.h Fixed StaticModel rotation 10 anni fa
RoomData.h Fixed view frustum calculation and culling 10 anni fa
RoomMesh.h Render StaticModels 10 anni fa
RunTime.h Added FPS histogram 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Fixed StaticModel rotation 10 anni fa
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
StaticMesh.h Render StaticModels 10 anni fa
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
UI.h Auto code indentation [skip ci] 10 anni fa
World.h Added basic view frustum culling 10 anni fa
config.h.in Removed WindowGLUT, added WindowGLFW 10 anni fa
global.h Removed WindowGLUT, added WindowGLFW 10 anni fa