Open Source Tomb Raider Engine
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Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Render StaticModels 10 年前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Camera.h Added basic view frustum culling 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Exception.h LoaderTR2 tries to load external SFX file 10 年前
Game.h Camera movement, first Mesh drawing 10 年前
Log.h Implemented get command 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Render StaticModels 10 年前
Render.h Added basic view frustum culling 10 年前
Room.h Fixed StaticModel rotation 10 年前
RoomData.h Fixed view frustum calculation and culling 10 年前
RoomMesh.h Render StaticModels 10 年前
RunTime.h Added FPS histogram 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Render StaticModels 10 年前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
UI.h Auto code indentation [skip ci] 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年前
global.h Removed WindowGLUT, added WindowGLFW 10 年前