Open Source Tomb Raider Engine
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Thomas Buck f570706e20 Added texture debugging 10 anni fa
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games Moved List and Vector into templates folder 10 anni fa
templates Moved List and Vector into templates folder 10 anni fa
utils Removed duplicated buffering code from GLString. Also more asserts. 10 anni fa
Camera.h Removed unused code in Camera 10 anni fa
Emitter.h using sdl2-config for include path 10 anni fa
GLString.h attributes interfered with doxygen 10 anni fa
Matrix.h Renamed MatMath and moved into utils 10 anni fa
Mesh.h Renamed MatMath and moved into utils 10 anni fa
OpenRaider.h Removed networking support 10 anni fa
Particle.h Renamed MatMath and moved into utils 10 anni fa
Quaternion.h Renamed MatMath and moved into utils 10 anni fa
Render.h Added texture debugging 10 anni fa
SDLSystem.h Fixed console command input bug 10 anni fa
SkeletalModel.h Renamed MatMath and moved into utils 10 anni fa
Sound.h Added method to remove loaded sound 10 anni fa
System.h Consistent use of rc_get_bool. Also removed some more unused code. 10 anni fa
Texture.h Added texture debugging 10 anni fa
TombRaider.h Moved TombRaider1.h into subfolder 10 anni fa
Vector3d.h Renamed MatMath and moved into utils 10 anni fa
ViewVolume.h Moved bounding volumes into ViewVolume 10 anni fa
World.h Renamed MatMath and moved into utils 10 anni fa