Open Source Tomb Raider Engine
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Thomas Buck f570706e20 Added texture debugging 10 jaren geleden
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games Moved List and Vector into templates folder 10 jaren geleden
templates Moved List and Vector into templates folder 10 jaren geleden
utils Removed duplicated buffering code from GLString. Also more asserts. 10 jaren geleden
Camera.h Removed unused code in Camera 10 jaren geleden
Emitter.h using sdl2-config for include path 10 jaren geleden
GLString.h attributes interfered with doxygen 10 jaren geleden
Matrix.h Renamed MatMath and moved into utils 10 jaren geleden
Mesh.h Renamed MatMath and moved into utils 10 jaren geleden
OpenRaider.h Removed networking support 10 jaren geleden
Particle.h Renamed MatMath and moved into utils 10 jaren geleden
Quaternion.h Renamed MatMath and moved into utils 10 jaren geleden
Render.h Added texture debugging 10 jaren geleden
SDLSystem.h Fixed console command input bug 10 jaren geleden
SkeletalModel.h Renamed MatMath and moved into utils 10 jaren geleden
Sound.h Added method to remove loaded sound 10 jaren geleden
System.h Consistent use of rc_get_bool. Also removed some more unused code. 10 jaren geleden
Texture.h Added texture debugging 10 jaren geleden
TombRaider.h Moved TombRaider1.h into subfolder 10 jaren geleden
Vector3d.h Renamed MatMath and moved into utils 10 jaren geleden
ViewVolume.h Moved bounding volumes into ViewVolume 10 jaren geleden
World.h Renamed MatMath and moved into utils 10 jaren geleden