.. |
games
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Added TombRaider1.h
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il y a 10 ans |
math
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Slimmed down math/math.h
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il y a 10 ans |
utils
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Added mouse scrolling support. Used in Console to scroll the history.
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il y a 10 ans |
Camera.h
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Camera sensitivity stored in OpenRaider
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il y a 10 ans |
Config.h.in
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Started implementing command system.
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il y a 10 ans |
Console.h
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Added mouse scrolling support. Used in Console to scroll the history.
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il y a 10 ans |
Emitter.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Game.h
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Added processing code. Segfault on level load.
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il y a 10 ans |
Menu.h
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Can now also bind mouse actions
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il y a 10 ans |
Mesh.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
OpenRaider.h
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Game is singleton. Started initializing Render. Modified Camera and Render.
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il y a 10 ans |
Particle.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Render.h
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No longer segfaulting but now leaking World memory
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il y a 10 ans |
SkeletalModel.h
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Added SkeletalModel, now using std::vector
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il y a 10 ans |
Sound.h
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Added Sound initialization
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il y a 10 ans |
Texture.h
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Added Texture
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il y a 10 ans |
TombRaider.h
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Validating pak before putting it in menu list
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il y a 10 ans |
TombRaiderData.h
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Validating pak before putting it in menu list
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il y a 10 ans |
ViewVolume.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Window.h
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Added Game class. Moved typedefs into global header.
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il y a 10 ans |
WindowSDL.h
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Moved drawText into WindowSDL. Added Console.
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il y a 10 ans |
World.h
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No longer segfaulting but now leaking World memory
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il y a 10 ans |
WorldData.h
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Added World, WorldData, using std list and vector.
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il y a 10 ans |
global.h
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Added Game class. Moved typedefs into global header.
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il y a 10 ans |
main.h
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Added Menu
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il y a 10 ans |