Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 年前
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games Added TombRaider1.h 10 年前
math Slimmed down math/math.h 10 年前
utils Added mouse scrolling support. Used in Console to scroll the history. 10 年前
Camera.h Camera sensitivity stored in OpenRaider 10 年前
Config.h.in Started implementing command system. 10 年前
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 年前
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
Game.h Added processing code. Segfault on level load. 10 年前
Menu.h Can now also bind mouse actions 10 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 10 年前
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
Render.h No longer segfaulting but now leaking World memory 10 年前
SkeletalModel.h Added SkeletalModel, now using std::vector 10 年前
Sound.h Added Sound initialization 10 年前
Texture.h Added Texture 10 年前
TombRaider.h Validating pak before putting it in menu list 10 年前
TombRaiderData.h Validating pak before putting it in menu list 10 年前
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 年前
Window.h Added Game class. Moved typedefs into global header. 10 年前
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 年前
World.h No longer segfaulting but now leaking World memory 10 年前
WorldData.h Added World, WorldData, using std list and vector. 10 年前
global.h Added Game class. Moved typedefs into global header. 10 年前
main.h Added Menu 10 年前