Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 anni fa
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games Added TombRaider1.h 10 anni fa
math Slimmed down math/math.h 10 anni fa
utils Added mouse scrolling support. Used in Console to scroll the history. 10 anni fa
Camera.h Camera sensitivity stored in OpenRaider 10 anni fa
Config.h.in Started implementing command system. 10 anni fa
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 anni fa
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Game.h Added processing code. Segfault on level load. 10 anni fa
Menu.h Can now also bind mouse actions 10 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 10 anni fa
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Render.h No longer segfaulting but now leaking World memory 10 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 10 anni fa
Sound.h Added Sound initialization 10 anni fa
Texture.h Added Texture 10 anni fa
TombRaider.h Validating pak before putting it in menu list 10 anni fa
TombRaiderData.h Validating pak before putting it in menu list 10 anni fa
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Window.h Added Game class. Moved typedefs into global header. 10 anni fa
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 anni fa
World.h No longer segfaulting but now leaking World memory 10 anni fa
WorldData.h Added World, WorldData, using std list and vector. 10 anni fa
global.h Added Game class. Moved typedefs into global header. 10 anni fa
main.h Added Menu 10 anni fa