Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 år sedan
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games Added TombRaider1.h 10 år sedan
math Slimmed down math/math.h 10 år sedan
utils Added mouse scrolling support. Used in Console to scroll the history. 10 år sedan
Camera.h Camera sensitivity stored in OpenRaider 10 år sedan
Config.h.in Started implementing command system. 10 år sedan
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 år sedan
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 år sedan
Game.h Added processing code. Segfault on level load. 10 år sedan
Menu.h Can now also bind mouse actions 10 år sedan
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 år sedan
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 10 år sedan
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 år sedan
Render.h No longer segfaulting but now leaking World memory 10 år sedan
SkeletalModel.h Added SkeletalModel, now using std::vector 10 år sedan
Sound.h Added Sound initialization 10 år sedan
Texture.h Added Texture 10 år sedan
TombRaider.h Validating pak before putting it in menu list 10 år sedan
TombRaiderData.h Validating pak before putting it in menu list 10 år sedan
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 år sedan
Window.h Added Game class. Moved typedefs into global header. 10 år sedan
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 år sedan
World.h No longer segfaulting but now leaking World memory 10 år sedan
WorldData.h Added World, WorldData, using std list and vector. 10 år sedan
global.h Added Game class. Moved typedefs into global header. 10 år sedan
main.h Added Menu 10 år sedan