Open Source Tomb Raider Engine
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Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
games Auto code indentation [skip ci] il y a 10 ans
loader Continued work on new Mesh implementation il y a 10 ans
system Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Camera.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Console.h Improved Console, added auto-completion il y a 10 ans
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Exception.h LoaderTR2 tries to load external SFX file il y a 10 ans
Game.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Log.h Implemented get command il y a 10 ans
Menu.h Auto code indentation [skip ci] il y a 10 ans
MenuFolder.h Auto code indentation [skip ci] il y a 10 ans
Mesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Render.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Room.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
RoomData.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
RunTime.h Added FPS histogram il y a 10 ans
Script.h Auto code indentation [skip ci] il y a 10 ans
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
SoundManager.h Rewrote OpenAL, SoundManager, added system folder il y a 10 ans
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
TextureManager.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
UI.h Auto code indentation [skip ci] il y a 10 ans
World.h LoaderTR2 tries to load Meshes and StaticMeshes il y a 10 ans
config.h.in make install should work properly on Mac and Linux il y a 10 ans
global.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans