Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm преди 10 години
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commands Fixed StaticModel rotation преди 10 години
games Auto code indentation [skip ci] преди 10 години
loader Mesh now RoomMesh, _fixed_ texture bleeding преди 10 години
system Wrong assert was used when including glm преди 10 години
utils Now using stb_truetype instead of SDL2-TTF. преди 10 години
Camera.h Wrong assert was used when including glm преди 10 години
Console.h Improved Console, added auto-completion преди 10 години
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. преди 10 години
Game.h Controller support, Camera Quaternion преди 10 години
Log.h Wrong assert was used when including glm преди 10 години
Menu.h Auto code indentation [skip ci] преди 10 години
MenuFolder.h Auto code indentation [skip ci] преди 10 години
Mesh.h Wrong assert was used when including glm преди 10 години
Render.h Wrong assert was used when including glm преди 10 години
Room.h Wrong assert was used when including glm преди 10 години
RoomData.h Wrong assert was used when including glm преди 10 години
RoomMesh.h Wrong assert was used when including glm преди 10 години
RunTime.h Fixed StaticMesh Y offset преди 10 години
Script.h Auto code indentation [skip ci] преди 10 години
SkeletalModel.h Fixed StaticModel rotation преди 10 години
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. преди 10 години
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. преди 10 години
StaticMesh.h Fixed window resizing and initial camera offset. преди 10 години
TextureManager.h Wrong assert was used when including glm преди 10 години
UI.h Wrong assert was used when including glm преди 10 години
World.h Added basic view frustum culling преди 10 години
config.h.in Now using stb_truetype instead of SDL2-TTF. преди 10 години
global.h Wrong assert was used when including glm преди 10 години