Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 lat temu
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commands Fixed StaticModel rotation 10 lat temu
games Auto code indentation [skip ci] 10 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
system Wrong assert was used when including glm 10 lat temu
utils Now using stb_truetype instead of SDL2-TTF. 10 lat temu
Camera.h Wrong assert was used when including glm 10 lat temu
Console.h Improved Console, added auto-completion 10 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Game.h Controller support, Camera Quaternion 10 lat temu
Log.h Wrong assert was used when including glm 10 lat temu
Menu.h Auto code indentation [skip ci] 10 lat temu
MenuFolder.h Auto code indentation [skip ci] 10 lat temu
Mesh.h Wrong assert was used when including glm 10 lat temu
Render.h Wrong assert was used when including glm 10 lat temu
Room.h Wrong assert was used when including glm 10 lat temu
RoomData.h Wrong assert was used when including glm 10 lat temu
RoomMesh.h Wrong assert was used when including glm 10 lat temu
RunTime.h Fixed StaticMesh Y offset 10 lat temu
Script.h Auto code indentation [skip ci] 10 lat temu
SkeletalModel.h Fixed StaticModel rotation 10 lat temu
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
StaticMesh.h Fixed window resizing and initial camera offset. 10 lat temu
TextureManager.h Wrong assert was used when including glm 10 lat temu
UI.h Wrong assert was used when including glm 10 lat temu
World.h Added basic view frustum culling 10 lat temu
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 lat temu
global.h Wrong assert was used when including glm 10 lat temu