Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 yıl önce
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commands Fixed StaticModel rotation 10 yıl önce
games Auto code indentation [skip ci] 10 yıl önce
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 yıl önce
system Wrong assert was used when including glm 10 yıl önce
utils Now using stb_truetype instead of SDL2-TTF. 10 yıl önce
Camera.h Wrong assert was used when including glm 10 yıl önce
Console.h Improved Console, added auto-completion 10 yıl önce
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 yıl önce
Game.h Controller support, Camera Quaternion 10 yıl önce
Log.h Wrong assert was used when including glm 10 yıl önce
Menu.h Auto code indentation [skip ci] 10 yıl önce
MenuFolder.h Auto code indentation [skip ci] 10 yıl önce
Mesh.h Wrong assert was used when including glm 10 yıl önce
Render.h Wrong assert was used when including glm 10 yıl önce
Room.h Wrong assert was used when including glm 10 yıl önce
RoomData.h Wrong assert was used when including glm 10 yıl önce
RoomMesh.h Wrong assert was used when including glm 10 yıl önce
RunTime.h Fixed StaticMesh Y offset 10 yıl önce
Script.h Auto code indentation [skip ci] 10 yıl önce
SkeletalModel.h Fixed StaticModel rotation 10 yıl önce
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 yıl önce
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 yıl önce
StaticMesh.h Fixed window resizing and initial camera offset. 10 yıl önce
TextureManager.h Wrong assert was used when including glm 10 yıl önce
UI.h Wrong assert was used when including glm 10 yıl önce
World.h Added basic view frustum culling 10 yıl önce
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 yıl önce
global.h Wrong assert was used when including glm 10 yıl önce