Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 anni fa
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commands Fixed StaticModel rotation 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Wrong assert was used when including glm 10 anni fa
utils Now using stb_truetype instead of SDL2-TTF. 10 anni fa
Camera.h Wrong assert was used when including glm 10 anni fa
Console.h Improved Console, added auto-completion 10 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Game.h Controller support, Camera Quaternion 10 anni fa
Log.h Wrong assert was used when including glm 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Wrong assert was used when including glm 10 anni fa
Render.h Wrong assert was used when including glm 10 anni fa
Room.h Wrong assert was used when including glm 10 anni fa
RoomData.h Wrong assert was used when including glm 10 anni fa
RoomMesh.h Wrong assert was used when including glm 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Fixed StaticModel rotation 10 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
StaticMesh.h Fixed window resizing and initial camera offset. 10 anni fa
TextureManager.h Wrong assert was used when including glm 10 anni fa
UI.h Wrong assert was used when including glm 10 anni fa
World.h Added basic view frustum culling 10 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h Wrong assert was used when including glm 10 anni fa