Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm hace 10 años
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commands Fixed StaticModel rotation hace 10 años
games Auto code indentation [skip ci] hace 10 años
loader Mesh now RoomMesh, _fixed_ texture bleeding hace 10 años
system Wrong assert was used when including glm hace 10 años
utils Now using stb_truetype instead of SDL2-TTF. hace 10 años
Camera.h Wrong assert was used when including glm hace 10 años
Console.h Improved Console, added auto-completion hace 10 años
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. hace 10 años
Game.h Controller support, Camera Quaternion hace 10 años
Log.h Wrong assert was used when including glm hace 10 años
Menu.h Auto code indentation [skip ci] hace 10 años
MenuFolder.h Auto code indentation [skip ci] hace 10 años
Mesh.h Wrong assert was used when including glm hace 10 años
Render.h Wrong assert was used when including glm hace 10 años
Room.h Wrong assert was used when including glm hace 10 años
RoomData.h Wrong assert was used when including glm hace 10 años
RoomMesh.h Wrong assert was used when including glm hace 10 años
RunTime.h Fixed StaticMesh Y offset hace 10 años
Script.h Auto code indentation [skip ci] hace 10 años
SkeletalModel.h Fixed StaticModel rotation hace 10 años
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. hace 10 años
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. hace 10 años
StaticMesh.h Fixed window resizing and initial camera offset. hace 10 años
TextureManager.h Wrong assert was used when including glm hace 10 años
UI.h Wrong assert was used when including glm hace 10 años
World.h Added basic view frustum culling hace 10 años
config.h.in Now using stb_truetype instead of SDL2-TTF. hace 10 años
global.h Wrong assert was used when including glm hace 10 años