Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Wrong assert was used when including glm 10 年前
utils Now using stb_truetype instead of SDL2-TTF. 10 年前
Camera.h Wrong assert was used when including glm 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Wrong assert was used when including glm 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Wrong assert was used when including glm 10 年前
Render.h Wrong assert was used when including glm 10 年前
Room.h Wrong assert was used when including glm 10 年前
RoomData.h Wrong assert was used when including glm 10 年前
RoomMesh.h Wrong assert was used when including glm 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年前
TextureManager.h Wrong assert was used when including glm 10 年前
UI.h Wrong assert was used when including glm 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h Wrong assert was used when including glm 10 年前