Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm пре 10 година
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commands Fixed StaticModel rotation пре 10 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
system Wrong assert was used when including glm пре 10 година
utils Now using stb_truetype instead of SDL2-TTF. пре 10 година
Camera.h Wrong assert was used when including glm пре 10 година
Console.h Improved Console, added auto-completion пре 10 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
Game.h Controller support, Camera Quaternion пре 10 година
Log.h Wrong assert was used when including glm пре 10 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Wrong assert was used when including glm пре 10 година
Render.h Wrong assert was used when including glm пре 10 година
Room.h Wrong assert was used when including glm пре 10 година
RoomData.h Wrong assert was used when including glm пре 10 година
RoomMesh.h Wrong assert was used when including glm пре 10 година
RunTime.h Fixed StaticMesh Y offset пре 10 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Fixed StaticModel rotation пре 10 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 10 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
StaticMesh.h Fixed window resizing and initial camera offset. пре 10 година
TextureManager.h Wrong assert was used when including glm пре 10 година
UI.h Wrong assert was used when including glm пре 10 година
World.h Added basic view frustum culling пре 10 година
config.h.in Now using stb_truetype instead of SDL2-TTF. пре 10 година
global.h Wrong assert was used when including glm пре 10 година