Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck c0bb765fbf Wrong assert was used when including glm 10年前
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commands Fixed StaticModel rotation 10年前
games Auto code indentation [skip ci] 10年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10年前
system Wrong assert was used when including glm 10年前
utils Now using stb_truetype instead of SDL2-TTF. 10年前
Camera.h Wrong assert was used when including glm 10年前
Console.h Improved Console, added auto-completion 10年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10年前
Game.h Controller support, Camera Quaternion 10年前
Log.h Wrong assert was used when including glm 10年前
Menu.h Auto code indentation [skip ci] 10年前
MenuFolder.h Auto code indentation [skip ci] 10年前
Mesh.h Wrong assert was used when including glm 10年前
Render.h Wrong assert was used when including glm 10年前
Room.h Wrong assert was used when including glm 10年前
RoomData.h Wrong assert was used when including glm 10年前
RoomMesh.h Wrong assert was used when including glm 10年前
RunTime.h Fixed StaticMesh Y offset 10年前
Script.h Auto code indentation [skip ci] 10年前
SkeletalModel.h Fixed StaticModel rotation 10年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10年前
StaticMesh.h Fixed window resizing and initial camera offset. 10年前
TextureManager.h Wrong assert was used when including glm 10年前
UI.h Wrong assert was used when including glm 10年前
World.h Added basic view frustum culling 10年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10年前
global.h Wrong assert was used when including glm 10年前