Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 år sedan
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commands Fixed StaticModel rotation 10 år sedan
games Auto code indentation [skip ci] 10 år sedan
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
system Wrong assert was used when including glm 10 år sedan
utils Now using stb_truetype instead of SDL2-TTF. 10 år sedan
Camera.h Wrong assert was used when including glm 10 år sedan
Console.h Improved Console, added auto-completion 10 år sedan
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
Game.h Controller support, Camera Quaternion 10 år sedan
Log.h Wrong assert was used when including glm 10 år sedan
Menu.h Auto code indentation [skip ci] 10 år sedan
MenuFolder.h Auto code indentation [skip ci] 10 år sedan
Mesh.h Wrong assert was used when including glm 10 år sedan
Render.h Wrong assert was used when including glm 10 år sedan
Room.h Wrong assert was used when including glm 10 år sedan
RoomData.h Wrong assert was used when including glm 10 år sedan
RoomMesh.h Wrong assert was used when including glm 10 år sedan
RunTime.h Fixed StaticMesh Y offset 10 år sedan
Script.h Auto code indentation [skip ci] 10 år sedan
SkeletalModel.h Fixed StaticModel rotation 10 år sedan
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 år sedan
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
StaticMesh.h Fixed window resizing and initial camera offset. 10 år sedan
TextureManager.h Wrong assert was used when including glm 10 år sedan
UI.h Wrong assert was used when including glm 10 år sedan
World.h Added basic view frustum culling 10 år sedan
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 år sedan
global.h Wrong assert was used when including glm 10 år sedan