Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 vuotta sitten
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commands Fixed StaticModel rotation 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system Wrong assert was used when including glm 10 vuotta sitten
utils Now using stb_truetype instead of SDL2-TTF. 10 vuotta sitten
Camera.h Wrong assert was used when including glm 10 vuotta sitten
Console.h Improved Console, added auto-completion 10 vuotta sitten
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Game.h Controller support, Camera Quaternion 10 vuotta sitten
Log.h Wrong assert was used when including glm 10 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Wrong assert was used when including glm 10 vuotta sitten
Render.h Wrong assert was used when including glm 10 vuotta sitten
Room.h Wrong assert was used when including glm 10 vuotta sitten
RoomData.h Wrong assert was used when including glm 10 vuotta sitten
RoomMesh.h Wrong assert was used when including glm 10 vuotta sitten
RunTime.h Fixed StaticMesh Y offset 10 vuotta sitten
Script.h Auto code indentation [skip ci] 10 vuotta sitten
SkeletalModel.h Fixed StaticModel rotation 10 vuotta sitten
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 vuotta sitten
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
StaticMesh.h Fixed window resizing and initial camera offset. 10 vuotta sitten
TextureManager.h Wrong assert was used when including glm 10 vuotta sitten
UI.h Wrong assert was used when including glm 10 vuotta sitten
World.h Added basic view frustum culling 10 vuotta sitten
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 vuotta sitten
global.h Wrong assert was used when including glm 10 vuotta sitten