Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 anos atrás
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commands Fixed StaticModel rotation 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
system Wrong assert was used when including glm 10 anos atrás
utils Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
Camera.h Wrong assert was used when including glm 10 anos atrás
Console.h Improved Console, added auto-completion 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Game.h Controller support, Camera Quaternion 10 anos atrás
Log.h Wrong assert was used when including glm 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Wrong assert was used when including glm 10 anos atrás
Render.h Wrong assert was used when including glm 10 anos atrás
Room.h Wrong assert was used when including glm 10 anos atrás
RoomData.h Wrong assert was used when including glm 10 anos atrás
RoomMesh.h Wrong assert was used when including glm 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Fixed StaticModel rotation 10 anos atrás
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h Fixed window resizing and initial camera offset. 10 anos atrás
TextureManager.h Wrong assert was used when including glm 10 anos atrás
UI.h Wrong assert was used when including glm 10 anos atrás
World.h Added basic view frustum culling 10 anos atrás
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
global.h Wrong assert was used when including glm 10 anos atrás