Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 лет назад
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commands Fixed StaticModel rotation 9 лет назад
games Auto code indentation [skip ci] 9 лет назад
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 лет назад
system Wrong assert was used when including glm 9 лет назад
utils Now using stb_truetype instead of SDL2-TTF. 9 лет назад
Camera.h Wrong assert was used when including glm 9 лет назад
Console.h Improved Console, added auto-completion 9 лет назад
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 лет назад
Game.h Controller support, Camera Quaternion 9 лет назад
Log.h Wrong assert was used when including glm 9 лет назад
Menu.h Auto code indentation [skip ci] 9 лет назад
MenuFolder.h Auto code indentation [skip ci] 9 лет назад
Mesh.h Wrong assert was used when including glm 9 лет назад
Render.h Wrong assert was used when including glm 9 лет назад
Room.h Wrong assert was used when including glm 9 лет назад
RoomData.h Wrong assert was used when including glm 9 лет назад
RoomMesh.h Wrong assert was used when including glm 9 лет назад
RunTime.h Fixed StaticMesh Y offset 9 лет назад
Script.h Auto code indentation [skip ci] 9 лет назад
SkeletalModel.h Fixed StaticModel rotation 9 лет назад
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 лет назад
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 лет назад
StaticMesh.h Fixed window resizing and initial camera offset. 9 лет назад
TextureManager.h Wrong assert was used when including glm 9 лет назад
UI.h Wrong assert was used when including glm 9 лет назад
World.h Added basic view frustum culling 9 лет назад
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 лет назад
global.h Wrong assert was used when including glm 9 лет назад