Open Source Tomb Raider Engine
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Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Wrong assert was used when including glm 10 years ago
utils Now using stb_truetype instead of SDL2-TTF. 10 years ago
Camera.h Wrong assert was used when including glm 10 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Game.h Controller support, Camera Quaternion 10 years ago
Log.h Wrong assert was used when including glm 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Wrong assert was used when including glm 10 years ago
Render.h Wrong assert was used when including glm 10 years ago
Room.h Wrong assert was used when including glm 10 years ago
RoomData.h Wrong assert was used when including glm 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Fixed window resizing and initial camera offset. 10 years ago
TextureManager.h Wrong assert was used when including glm 10 years ago
UI.h Wrong assert was used when including glm 10 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Wrong assert was used when including glm 10 years ago