Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 vuotta sitten
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commands Tweak CMakeLists so sources appear in IDEs [skip ci] 10 vuotta sitten
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system Removed WindowGLUT, added WindowGLFW 10 vuotta sitten
utils Tweak CMakeLists so sources appear in IDEs [skip ci] 10 vuotta sitten
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 10 vuotta sitten
Camera.cpp Room Mesh displayed more or less correctly 10 vuotta sitten
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Entity.cpp Fix glm includes for Travis 10 vuotta sitten
Exception.cpp LoaderTR2 tries to load external SFX file 10 vuotta sitten
Game.cpp Room Mesh displayed more or less correctly 10 vuotta sitten
Log.cpp Implemented get command 10 vuotta sitten
Menu.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
MenuFolder.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Mesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
Render.cpp Room Mesh displayed more or less correctly 10 vuotta sitten
Room.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
RoomData.cpp Camera movement, first Mesh drawing 10 vuotta sitten
RoomMesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
RunTime.cpp Added FPS histogram 10 vuotta sitten
Script.cpp Added binary file format template for Script 10 vuotta sitten
SkeletalModel.cpp Camera movement, first Mesh drawing 10 vuotta sitten
SoundManager.cpp Camera movement, first Mesh drawing 10 vuotta sitten
Sprite.cpp Fix glm includes for Travis 10 vuotta sitten
StaticMesh.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
TextureManager.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
UI.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
World.cpp LoaderTR2 tries to load Meshes and StaticMeshes 10 vuotta sitten
config.cpp.in make install should work properly on Mac and Linux 10 vuotta sitten
main.cpp Removed WindowGLUT, added WindowGLFW 10 vuotta sitten