Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 lat temu
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commands Tweak CMakeLists so sources appear in IDEs [skip ci] 10 lat temu
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 10 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
system Removed WindowGLUT, added WindowGLFW 10 lat temu
utils Tweak CMakeLists so sources appear in IDEs [skip ci] 10 lat temu
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 10 lat temu
Camera.cpp Room Mesh displayed more or less correctly 10 lat temu
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Entity.cpp Fix glm includes for Travis 10 lat temu
Exception.cpp LoaderTR2 tries to load external SFX file 10 lat temu
Game.cpp Room Mesh displayed more or less correctly 10 lat temu
Log.cpp Implemented get command 10 lat temu
Menu.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
MenuFolder.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Mesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
Render.cpp Room Mesh displayed more or less correctly 10 lat temu
Room.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
RoomData.cpp Camera movement, first Mesh drawing 10 lat temu
RoomMesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
RunTime.cpp Added FPS histogram 10 lat temu
Script.cpp Added binary file format template for Script 10 lat temu
SkeletalModel.cpp Camera movement, first Mesh drawing 10 lat temu
SoundManager.cpp Camera movement, first Mesh drawing 10 lat temu
Sprite.cpp Fix glm includes for Travis 10 lat temu
StaticMesh.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
TextureManager.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
UI.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
World.cpp LoaderTR2 tries to load Meshes and StaticMeshes 10 lat temu
config.cpp.in make install should work properly on Mac and Linux 10 lat temu
main.cpp Removed WindowGLUT, added WindowGLFW 10 lat temu