Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 jaren geleden
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commands Tweak CMakeLists so sources appear in IDEs [skip ci] 10 jaren geleden
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Removed WindowGLUT, added WindowGLFW 10 jaren geleden
utils Tweak CMakeLists so sources appear in IDEs [skip ci] 10 jaren geleden
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 10 jaren geleden
Camera.cpp Room Mesh displayed more or less correctly 10 jaren geleden
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Entity.cpp Fix glm includes for Travis 10 jaren geleden
Exception.cpp LoaderTR2 tries to load external SFX file 10 jaren geleden
Game.cpp Room Mesh displayed more or less correctly 10 jaren geleden
Log.cpp Implemented get command 10 jaren geleden
Menu.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
MenuFolder.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Mesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
Render.cpp Room Mesh displayed more or less correctly 10 jaren geleden
Room.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
RoomData.cpp Camera movement, first Mesh drawing 10 jaren geleden
RoomMesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
RunTime.cpp Added FPS histogram 10 jaren geleden
Script.cpp Added binary file format template for Script 10 jaren geleden
SkeletalModel.cpp Camera movement, first Mesh drawing 10 jaren geleden
SoundManager.cpp Camera movement, first Mesh drawing 10 jaren geleden
Sprite.cpp Fix glm includes for Travis 10 jaren geleden
StaticMesh.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
TextureManager.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
UI.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
World.cpp LoaderTR2 tries to load Meshes and StaticMeshes 10 jaren geleden
config.cpp.in make install should work properly on Mac and Linux 10 jaren geleden
main.cpp Removed WindowGLUT, added WindowGLFW 10 jaren geleden