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commands
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 年之前 |
deps
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 年之前 |
loader
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年之前 |
system
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Removed WindowGLUT, added WindowGLFW
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10 年之前 |
utils
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 年之前 |
CMakeLists.txt
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Removed WindowGLUT, added WindowGLFW
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10 年之前 |
Camera.cpp
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Room Mesh displayed more or less correctly
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10 年之前 |
Console.cpp
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年之前 |
Entity.cpp
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Fix glm includes for Travis
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10 年之前 |
Exception.cpp
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LoaderTR2 tries to load external SFX file
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10 年之前 |
Game.cpp
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Room Mesh displayed more or less correctly
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10 年之前 |
Log.cpp
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Implemented get command
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10 年之前 |
Menu.cpp
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年之前 |
MenuFolder.cpp
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年之前 |
Mesh.cpp
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年之前 |
Render.cpp
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Room Mesh displayed more or less correctly
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10 年之前 |
Room.cpp
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年之前 |
RoomData.cpp
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Camera movement, first Mesh drawing
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10 年之前 |
RoomMesh.cpp
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年之前 |
RunTime.cpp
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Added FPS histogram
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10 年之前 |
Script.cpp
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Added binary file format template for Script
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10 年之前 |
SkeletalModel.cpp
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Camera movement, first Mesh drawing
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10 年之前 |
SoundManager.cpp
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Camera movement, first Mesh drawing
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10 年之前 |
Sprite.cpp
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Fix glm includes for Travis
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10 年之前 |
StaticMesh.cpp
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年之前 |
TextureManager.cpp
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年之前 |
UI.cpp
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年之前 |
World.cpp
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LoaderTR2 tries to load Meshes and StaticMeshes
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10 年之前 |
config.cpp.in
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make install should work properly on Mac and Linux
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10 年之前 |
main.cpp
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Removed WindowGLUT, added WindowGLFW
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10 年之前 |