Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 år sedan
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commands Tweak CMakeLists so sources appear in IDEs [skip ci] 10 år sedan
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 10 år sedan
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
system Removed WindowGLUT, added WindowGLFW 10 år sedan
utils Tweak CMakeLists so sources appear in IDEs [skip ci] 10 år sedan
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 10 år sedan
Camera.cpp Room Mesh displayed more or less correctly 10 år sedan
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
Entity.cpp Fix glm includes for Travis 10 år sedan
Exception.cpp LoaderTR2 tries to load external SFX file 10 år sedan
Game.cpp Room Mesh displayed more or less correctly 10 år sedan
Log.cpp Implemented get command 10 år sedan
Menu.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
MenuFolder.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
Mesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
Render.cpp Room Mesh displayed more or less correctly 10 år sedan
Room.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
RoomData.cpp Camera movement, first Mesh drawing 10 år sedan
RoomMesh.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
RunTime.cpp Added FPS histogram 10 år sedan
Script.cpp Added binary file format template for Script 10 år sedan
SkeletalModel.cpp Camera movement, first Mesh drawing 10 år sedan
SoundManager.cpp Camera movement, first Mesh drawing 10 år sedan
Sprite.cpp Fix glm includes for Travis 10 år sedan
StaticMesh.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
TextureManager.cpp Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
UI.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
World.cpp LoaderTR2 tries to load Meshes and StaticMeshes 10 år sedan
config.cpp.in make install should work properly on Mac and Linux 10 år sedan
main.cpp Removed WindowGLUT, added WindowGLFW 10 år sedan